Forum: Poser - OFFICIAL


Subject: How to question: merge two figures together, save as one, with one common shared

maestro2020 opened this issue on Oct 26, 2006 ยท 9 posts


AntoniaTiger posted Sun, 29 October 2006 at 4:14 AM

I think I see what you're getting at. You may be getting too complicated. But try this first. Set up a Vicky with some transparency, about 50%, load the Skeleton, and conform the skeleton to Vicky. Pose Vicky, and try it with a lot of Vicky poses; there are plenty of free ones. See if the skeleton looks right. What you're trying to make is a Full Body Morph for the Skeleton, and that's where it goes outside my experience. But, for a simple object, you could import the geometry as a .obj file, translate it with the appropriate parameter dial, and save the geometry as a new .obj file. There's a couple of save options so you save it at the new position. You then make the morph by loading that .obj file as a morph target. Checking the Poser 6 manual, page 201, you need to make a morph for each body part, and there'll be a lot of them. But once you have all those morphs, the full-figure morph can be created nearly automatically. But it's going to be a pretty huge CR2 file. There's maybe another way. Make your displaced .obj file. Import it, go to the SetUp room, and load the original Skeleton figure. That will give you the mesh attached to the original boning. Now, horrible complication moment: This is going to look OK for bends perpendicular to the translation, but I have a feeling that you're going to have strange things happen with other motions. Just hold your arm out horizontally, and bend your elbow. Imagine there's a fake forearm hovering a foot behind you, attached to your real forearm: how's it going to move? I have a feeling that this morph could waste a lot of time, because it's not going to do what you think it will. I'm not an animmator, but it looks as though you need to apply the same internal motions to two figures, while varying their relative position. Which is something I still get confused about. The "Body" settings and the "Hip" settings both seem to move the whole figure, but they do different things to a figure already located in a scene. Anyway, think of a row of marching soldiers. You want them posed the same, but in different locations. It's much the same problem. I think I'll go get some coffee.