Forum: Poser - OFFICIAL


Subject: Modifying dynamic clothes

jquin3 opened this issue on Oct 28, 2006 ยท 10 posts


amacord posted Sun, 29 October 2006 at 5:59 PM

yeah, nruddock, you've caught me bullshitting! blame me for giving superficial answers...1:0 for you;) pls let me try again, ok? hey, jquin3, you still here? look, nruddock is absolutely right! you can remove polys without loosing the mapping, which means, depending on the tools you have at hand, some additional effort. free uv-mapper and poser grouping tool can help. if your work relies on anim8tor only, forget it! most likely the v-neck would look like a shark's jaw in any way. but if your intention is to cut through the mesh (as i understand), that's where the shit hits the fan. even then you can keep the majority of the uv-mapping. but you'd have to map those new polys seperately and stitch them into the original uv-map one by one and that manually (50 polys, a hundred perhaps?). so, unless you work on a very well-payed project, i suggest you "just pull down the front of the dress little by little with 3 or 4 identical mags, each (mag zone) a bit smaller than the previous, and spawn a new morph." er, and you should apply a simple texture because of the resulting distortions. @nruddock that's better, right?;) @markschum well, that would make sense, hehe! A.