johnnysac5 opened this issue on Oct 26, 2006 · 78 posts
kuroyume0161 posted Mon, 30 October 2006 at 2:53 PM
Bullocks! Bullocks! and more Bullocks!!!
I know PROFESSIONALS (on CGTalk and here on Renderosity even) who don't know squat about Maya - but they know Cinema 4D and do work in studios. Maya is not the benchmark by which all studios work. Just give it up!
Maya is big in studios - yes. It is and was designed to be a studio 3D CG solution. But, uh, there are more of them these days than you can count (Houdini, XSI, Cinema 4D, LightWave3D, are just the short list of 3D applications in use in studios).
The film short that won the George Lucas Select and Audience Choice awards for Star Wars Fan Films this year used Cinema 4D for its 3D CG. Search on "Pitching Lucas".
I would hope to never have to learn Maya to do the work towards which I'm directing my endeavors. As someone else noted - work in studios is piece-mealed out to modelers, texturers, riggers, animators, sequencers, background designers, renderers, and so on. And Maya ISN'T (in almost all cases) the only 3D application used to do most of these. You'll find either DeepUV or BodyPaint3D being used for mapping and texturing models - in almost every case - no Maya in sight.
Sorry to be confrontational - but stop perpetuating myths.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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