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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
If you want a more complex fade function, consider using Matmatic -> http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=228105
Quote - So I would need a shader tree just like that one, with that many nodes?
It does seem rather complicated in order to just fade out a texture.
Not really very many nodes (two are only there to provide obvious places to set the min and max values), but most of the Poser nodes are primitive (in the same sense as a sphere or cube), so you need to construct things from first principles, which is why Matmatic is handy (it's a material compiler).
Complex would apply to these node setups
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2290402&ebot_calc_page#message_2290402
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2389494&ebot_calc_page#message_2389494
http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=240354
one might also be able to fake it, using photoshop with a gradient mask applied to the render of the object alone. said mask can either be generated by aps gradient tool, or in poser using the "depth-cueing" thing, which will generate an alpha channel that looks like a gradient in the z-direction (at least in Mac OS).
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I need to make a texture fall off along a specific axis, for example, along the z axis, so that as the object recedes into the distance the texture fades out. This would take me about 2 minutes in LightWave but I still can't seem to find a way to do it in Poser. Can anyone offer a pointer or two?
Cheers.