Forum: Poser - OFFICIAL


Subject: Need some advice

kjer_99 opened this issue on Oct 31, 2006 · 8 posts


CaptainJack1 posted Tue, 31 October 2006 at 12:31 PM

Giving out the figures (either as a PZ3 or CR2 file) would definitely be a copyright infringement. Essentially, what the creator of the product owns is the arrangement of points that make up the triangles and squares (collectively, the "mesh") that define the figure, and any derived meshes (what you get when you change the morph dials). The only way that you could legally pass along an entire figure would be if you either owned the copyright (that is, you made it yourself), or the copyright holder has licensed you to do that.

For example, if you get a figure from DAZ, even a free one, you are only licensed to make pictures with it; you can't give the figure data to another person. Changing the file format that the data is stored in (such as from OBJ to 3DS) doesn't change the actual mesh and so the original copyright holder still owns it. Modifying the mesh (either by applying the parameter dials in Poser or by editing it directly in a mesh editor) constitutes creating a "derived" mesh, and the copyright holder still owns it.

As mentioned, you can create morph targets, which is a list of changes to be made to a mesh but doesn't contain the mesh itself, and pass those along. Of course, they don't do much good without the original figure.

As for textures, much the same logic applies; if you created it or it was created from an image that the original holder allows to be passed along, your hunky and dory. In other cases, you can't do it.

You have to be especially careful with sharing free stuff, too; some model makers only want people to download the original from their site, so you can use a model for free, but you can only pass a link on to someone else. The same is true with textures. For example, I use a lot of free images from the Image After site in my artwork. However, I wouldn't be allowed to pass along a texture I made from one of their images for someone to use in another image, even if it was only a small part of a texture painting I hade made.

Although everyone will have a slightly different license agreement for their products (and sometimes you have to hunt mighty hard at a web site to find the license agreement) the best rule of thumb is, if you didn't model it or paint it, you probably can't give it to someone else.

Captain Jack