Please don't tell me this isn't an armpatch, I made it all nice and armpatchy because nobody seemed convinced with the last '3 minute proof of method'. The method is exactly the same as before. Step 1 Make a new group in the group editor. Apply material to the group. AND CREATE UV PESPECTIVE. if you don't your new text will be exactly the same as the old one, just seperate. Step 2 Export the whole figure as an obj Step 3 Open up the object in UV mapper and select by group. You should find your new group enlarged and milling around on top of the old texture. DO NOT MOVE IT. (You're not going to change the object file used for the figure so any changes in the template you are about to make will not be saved to the figure.) Simply change the colour of the group and save the template. Step 4. Use the template to create a nice little badge. The 'excess' around the badge needs to be the same texture as the figure to blend, so either keep it simple unicolur, or cut, enlarge, and past the relevant area of the original texture into the new badge texture. You should now have two textures, the original and the badge. Step 5 Assign the badge texture to the badge group you made earlier in the materials editor. render in a hot oven for 15 minutes and voila! I shall not of course stoop so low as to imply that I was right all along...