Forum: Poser - OFFICIAL


Subject: How do you deal with Shoulders?

Conniekat8 opened this issue on Oct 31, 2006 · 23 posts


CaptainJack1 posted Tue, 31 October 2006 at 2:53 PM

Quote - you mean that FrankenPoser character? He got burned for going off the beaten path, didn't he?  ;)  tee heee 

Yup, he was just looking for someone to give him a hand, and they all got mad at him. He tried to say he was just pulling their legs, but they didn't buy it. 😄

Quote - Does anyone know why the shoulders are that way? is there a limitation with poser capabilities when it comes to mesh folding and character rigging? Was it a performance/quality type compromise? (I'm just curious)

I think a lot of it has to do with the fact that Poser doesn't deform joints the way the actual human body moves, and the existing arrangement is probably the best compromise there is. In particular, the way the latissimus dorsi swells as the scapula rotates during the lifting of the arm causes that whole area of the body to take on a different shape. The only way I can think of to make it more accurate would be to have a series of morph targets for each angle of the upper arm with respect to the chest, and I would imagine that would make posing much more difficult.