CobraEye opened this issue on Nov 03, 2006 · 21 posts
jc posted Fri, 03 November 2006 at 11:29 PM
Just guessing, but i doubt if it will change in this version. Probably hard enough to get everything working correctly, without adding new features at this point.
Hopefully future versions will have full displacement and normal mapping, such as people use to render million poly models in the display card pipeline, from thousand poly actual 'cage' models.That's something i've seen and read about in other apps, but i'm no expert on it.
For now, i'm just thrilled to be able to make materials that look photoreal at the edges. Seems to me that only the pros that do 3D modeling with displacement mapping need the full displacement tools - though i'd like to learn that eventually, and Silo 3D v2 (my modeler of choice) does support it.