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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 7:24 am)



Subject: My First Morph Target! Made with Amorphium Pro for Victoria.


tbsro ( ) posted Fri, 27 April 2001 at 12:36 AM · edited Wed, 27 November 2024 at 5:48 PM

file_166161.jpg

Well, here it is, my first morph target ever. :) I used the Amorphium Pro 1.1 Demo and morphed Victoria's mouth area. Only the mouth is my morph, the other facial features were done with the morph dials already on Victoria. It took me all of 12 seconds to finish, and it was just a quick test to see if I was doing it right, but hey, it worked, so I just thought I'd post a pic as a thank you to those who answered my questions earlier. Thanks! Credits go to Kozaburo for his marvelous new free ReiHair from Digital Babes.


tbsro ( ) posted Fri, 27 April 2001 at 12:45 AM

file_166164.jpg

Thought I'd post the results of my second ever morph target. This is the exact same model as in the picture above, only I removed the first morph and added the second. This one looks a little better, I think :)


Wizzard ( ) posted Fri, 27 April 2001 at 1:11 AM

actually.. I like the second one a littl ebettre as well.. the first looks like she's been sucking on a lemon.. though.... hrmmm.. that could come in handy.... 8 ) very well done for a first effort 8 ) Cheers


Eowyn ( ) posted Fri, 27 April 2001 at 3:52 AM

I love especially the second one! Will you share the morph target with the rest of us? puppy eyes I think it's just what my new character would need :) Great work!


JeffH ( ) posted Fri, 27 April 2001 at 7:21 AM

Does Amorphium Pro still need all that preparation before you can work on the morph? I was hoping they fixed that problem since the original Amorphium. -JH.


Director ( ) posted Fri, 27 April 2001 at 7:56 AM

I'm rather interested in any details on Amophium Pro as well. I use the original version in my work a lot. I heard that some users were initially having problems in making morph targets.


Traveler ( ) posted Fri, 27 April 2001 at 9:22 AM

The only thing you have to do with the pro version is once you have done your morph, you have to export it, then re-import it, then export it again, otherwise you get shattered head syndrome. I am having a problem with some morphs for the P4 fem head adding degenerate polygons (black polys) around the eye brows and mouth corners?? Haven't tried it with other figures, but it must work with vickie. -Trav


Eowyn ( ) posted Fri, 27 April 2001 at 10:20 AM

Ack... just got the demo (Amorphium pro) myself but I don't understand any of it :) Anyone know of any nice tutorials?


tbsro ( ) posted Fri, 27 April 2001 at 12:18 PM

Hmm. Sure, let me find a place to host the second one and I'll share it. :) Thanks for the complimets! I haven't tried any models other than Victoria, but Amoprhium Pro works great for what I've been doing. No problems like black polys yet. And Traveler is right. What I did was I imported the .obj that I wanted to morph. (Actually I used Traveler's tutorial to go into Composer and delete everything but the head, then I exported the head from composer as VickyHead.obj. Then I opened it in Amorphium Pro, and immediately exported it as VickyHeadAmorphium.obj so that I could use it again anytime I wanted, already prepared for A.P. Then I closed VickyHead.obj and imported VickyHeadAmorphium.obj and worked with that. I used the SMUDGE tool under TOOLS to move the lips around until the looked like I wanted them to look, then I exported the file as FaeLips01.obj and there was my morph target! I tested it in Poser and it worked jsut fine :) I don't know of any tutorials, Eowyn, but that was probably enough to get you started. Bscially, just take the .obj file that you want to morph, like the P4 Woman's geometry or whatever, and import it into Amorphium Pro. Then immediately export it as another file name like P4WomanAmorph.obj or something so you remember what it is. Then close the first one and import your new Amorphium obj in and start working! I've only used the smudge feature under tools so far. Everything else was hard to control for a beginner. Just use smudge under the TOOLS heading to carefully move features around until you get them where you want them. Then export that as your new pfmorph.obj or whatever you want to call it. :) It's pretty easy. Traveler's tutorial did help me even using the Pro version. It helped me understand a little about Amorphium, like about using the smudge tool. Thanks, Trav! Okay, I'm off to look for hosting and I'll post the file as soon as I find some. :)


Traveler ( ) posted Fri, 27 April 2001 at 1:22 PM

Hey, Tbsro, can you try morphing the p4 fem head and see if you get the back polys around the eye brows, mouth corners? -Trav


tbsro ( ) posted Fri, 27 April 2001 at 1:32 PM

Sure, give me a little bit, I'm going to start on it now :)


tbsro ( ) posted Fri, 27 April 2001 at 1:56 PM

file_166168.jpg

Here are my results. I got TERRIBLE black polygons. I morphed the nose, the lips and the upper eyelids and eyebrows for this morph. I got one black polygon at the corner of the mouth, one on the right eyelid, and many terrible ones around the eyebrows. It looks awful! I can't imagine what is causing this that is not happening in Victoria, except maybe the obvious, which is how low-res the P4 Head is compared to Victoria. I suppose increasing the resolution of the P4 would help, but then you would be able to use the morphs on the standard resolution P4 Female! I'v included a picture of my results. The one on the left is rendered, and the black polygons are visible, however they are not visible when in the non-rendered state, on the right. Any ideas anyone? *sigh* Well, at least I got Amorphium especially to work with Michael and Victoria. I haven't tried anything with Michael yet, but I'll post any results I get. :)


Traveler ( ) posted Fri, 27 April 2001 at 4:00 PM

Yep, thats what I get too. :( I have had spotty results (no pun intended) running the morphs through UV mapper to clean up the degenerate polygons, sometimes it works, sometimes it dosen't. I have to sit down and write down what I am doing step by step to see if there is something about the order that I am using when UVmapper does clean it up. I was using MASA's morph mirror in there too, so I think a clean method is possible, I just need to find the right order :) BTW, The P4 male dosen't seem to have as much of a problem. I only got like 1 degenerate polygon on the right eyebrow corner when I tested it today. I love the pro version, now If we can just get this degenerate polygon issue out of the way everything will be perfect. -Trav


Director ( ) posted Fri, 27 April 2001 at 4:16 PM

I tested out Michael for a while at work and got some pretty nasty results. My clean up attemps didn't do too much. Maybe if I stick with just simple mesh morphs it will do what I want it to do.


Traveler ( ) posted Fri, 27 April 2001 at 6:18 PM

Ok, I got one to work :) Here was the process: -Opened the head .obj file in a text editor, removed all of the VT lines, and all of the Usemtl lines. Saved it. -Imported into amorphium pro -Exported it, -Reimported it -Did my morph -Exported it. -Opened it in uvmapper, Hit the Insert key to fix the degenerate polys -Exported from uvmapper with all boxes unchecked. I am curious to see if this works 100% every time. Let me know and I will codify it into a tutorial for everyone. -Trav


duanemoody ( ) posted Fri, 27 April 2001 at 7:10 PM

If I upgrade to Amorphium Pro for $250 from the original $50 purchase from a now-defunct company, can I still get the $50 rebate to pay for getting my head examined?


MikeJ ( ) posted Sat, 28 April 2001 at 4:13 AM

Tsk Tsk.... When will the Amorphium people learn(?), LOL... So though it's now a little easier to use Amorphium for Poser MT's...STILL, it wouldn't be any fun if we could just import/morph/export....now, would it? Well, I guess that's what Traveler's for! Hey, thanks for all the neat info, guys... I wasn't even aware that a demo was out yet. I just installed it... that countdown clock between every step is kinda a nuisance, and I don't really understand what it is I'm being asked to save as a .cmf right off the bat (interface preference?)... but otherwise it looks cool. One thing that disappoints me is I had bought the first Amorphium from Play at full price ($149.00), but the Pro version doesn't appear to have an update price. :( Oh well...



tbsro ( ) posted Sat, 28 April 2001 at 12:10 PM

I think users of the old version still have to pay full price, but they can get a rebate later. This is the quote on the purchase form. "Own Amorphium (From Play)? Buy Amorphium Pro today and you will receive a $50 rebate if you are a registered Amorphium owner." Still, that's ALOT of money. Hey, I JUST noticed that Amorphium Pro works with pressure sensitive tablets! I've got a Wacom and now I'm dying to test it out, so I think I'll go try your steps, there, Traveler, and see if I can get it to work, too. :) I'll let you know what happens!


MikeJ ( ) posted Sat, 28 April 2001 at 12:20 PM

To anyone interested, I just raised the subject of (hopefully) getting a new forum here for Amorphium/Amorphium Pro, in the Community Ideas forum. Standard Renderosity "politics" dictates that new forums are created depending on how much member support there is for such a thing. So, if y'all are interested, head o0n over there and cast your vote! And of course, the creation of a new forum usually also means the need for a new moderator....



tbsro ( ) posted Sat, 28 April 2001 at 1:04 PM

file_166171.jpg

Traveler, bad news. Here is my render. The only thing I can think of that I might have done wrong was in editing the obj file in the text editor. I removed all lines beginning with vt and all the lines beginning with usemtl. The only thing I didn't remove that I wasn't sure about was g head and s off. Those were above and below a usemtl tag, so I thought maybe I should remove them, but I didn't because I don't know anything about editing these files. :( Could that be what it was? If I was supposed to leave them, which I did, then I don't know what it could be. I was careful to follow the steps exactly and I still got the dreaded polygons. :( I also tried it without running it through the UV Mapper and got the same results.


Traveler ( ) posted Sat, 28 April 2001 at 5:50 PM

I tried it again, and got the bad polys again, this is one of those hit or miss problems... whcih means that it's going to be a pain to fix or find a workaround for it. -Trav


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