Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 29 1:34 pm)
Attached Link: Displacement textures Sheet 2
Hi NightVoice. Yes, the Paris image was done that way. The displacement is very small though comparitively. I have one somewhere where it is very exagerated. I also have a whole bunch of image fun like what you asking about. Here is an image of some of them. You will find most of these in the Vue 6 extras CD as part of the original image. ![Displacement textures No.1](http://art.sacada.net/files/displacementmappingAll-002.jpg)Wow Sacada, those are amazingly cool! Thank you so very much for sharing them. When I see these displacements in action my mind soars with so many possibilities! :)
Just had a vision of the future trying to explain to my kids: "When I was your age we didn't have fandangled displace-ama-call-its. We had bumpmaps and we loved it! " :)
The shadows do line up. Here is an image taken from above. I have added a couple of spheres and volumetric light so you can see the projection of the sphere objects. The sun is low at 159 degrees pitch (180 degrees is on the horizon).
From this image, you can see the cloud next to the left hand sphere and the shadow of that cloud on the ground also next to the shadow of the sphere.
...so I guess then if you wanted nice, relatively focussed cloud shadows, you would put the sun around 12 NOON and you would see lots of dappled-gray cloud shadows all over your terrain?
That would be exciting to see...
Also- what KIND of clouds are these-in the V6i Pantheon of Clouds? Sky-Plane clouds, Object clouds- etc (whatever they are called by V6)..and do they ALL behave like this- same cloud shadow effect- or does this only work with certain types of clouds, atmospheres, etc...
There are two kinds of new , more realistic, clouds in Vue 6. - cloud layers from a spectral atmosphere - cloud objects Both can only exist in spectral atmospheres. Cloud objects behave like cloud layers, except that they are made from a small group of spheres. They can be individually placed, resized and oriented.
All in all, I think the improvement in bringing in Poser characters is about a zillion percent!
I have not tried to keep them Posable yet, but if I understand correctly the import options, it sounds like they can stay posable too if setup right.
We all want something beautiful
Man, I wish I was beautiful
When everybody loves me, I will never be lonely
Counting Crows
Oh cool lingrif, can you please post a picture how it looks without the Poser material?
@jc thx
Mazak
i take back anything i may have implied about not getting my serial number - it was totally my fault for not seeing the invoice page link - anyhow early indications on my system are that this will be used A LOT - I have been in a C4D haze for many months now and did not even install Vue5I on my new computer last week - i think i am back to vue, certainly for ANYTHING outdoors as i cannot seem to make C4D behave outdoors to save my life - thank you to agiel and this forum for all they have provided now and over the years to our efforts and our community
This is the bunny imported into Vue without the Poser link (not using Poser materials). Big difference.
Wow that is really a surprise, the Poser materials works so good
**
**@attileus thx too
Mazak
Attached Link: art.sacada.net
One thing that hasn't been mentioned is that copy/paste is now by instance. You can paste thousands of instances without getting memory problems.This allows you to do ecopainting type functionality but with complete and simple control.
Here is an example where the police have been copied. No need for an eco-system.
Police Maze
If I load a simple terrain, and apply a ecosystem with tree and plants in it, when I render it, shouldn't I see trees and plants?
Here's what I got doing it with the country town ecosystem
Is there an option I missed turning on from default?
Way too many people take way too many things way too seriously.
No, I just applied the ecosystem as a material.
From reading the manula, it says when you apply n ecosystem material it will automatically populate the object.
I am still getting the prv open error popup, with the option to hunt for it. The requester that opens only allows you to see image type files, not the prv file its actually looking for.
A reinstall of vu6 didn;t change things at all... it keeps looking for those plant prv files in the environment folder.
Way too many people take way too many things way too seriously.
Dynamic cloth import works well too:
A bit esoteric - just trying out multiple dynamic cloth imports, mixed P6 and V6 shaders, function editor testing foamy water, breeze and alpha compositing features.
(Rendered @ Final Quality and compressed with DivX)
Attached Link: Cloud Scene
> Quote - hclbaumbach@ amazing cloudscape there! :-)Thanks. I labored for hours in the hot sun, painting each stroke with a single horse hair. :) Vue 6 makes it pretty darn easy. Here's the scene.
Thanks Debby & Mazak!
Yes that was Poser imported hair - so much nicer than V5 but the hair is self-shadowed so V6 strand hair looks more solid when imported than the way Poser does it, so you may have to tweak to compensate a little.
Originally I used the Poser shader but I found a neat trick that if I used a more transparent material, the hair looked 'softer'.
This may make you chuckle - I used the "Milk" material to get this effect - and I think it looks nicer (and more cuddly) than the original Poser render.
I knew milk was meant to be good for you - but this is even better! >8op
Re-working some old V5I scenes can really add life to them too:
In my opinion it was the right decision by e-on to pre-release Vue6. More people can explore more crazy things, with this excellent piece of software.
Good Night!
Mazak
Agiel:Manual propagating worked fine.
I'm still getting those weird pvr errors, but I'm getting better results now. Thanks!
Those new render examples are killer guys! I'm not having such good luck importing a poser matierial as you are though.
Way too many people take way too many things way too seriously.
I just read in another thread my installer download was much smaller then someone else's. I'm trying to download again now.
Get THIS! 1st part just downloaded in about 25 seconds! Second part in about the same timeframe!
BTW, just posted another thread with a bad poser material conversion, using the default settings as well.
Way too many people take way too many things way too seriously.
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I'm curious, I see all these beautiful cloud renders but I don't see any shadows on the ground/water/terrains cast by the clouds.....Why is this? I've seen a render similiar at another website where the sky was covered by clouds but the ground was bright & so was the terrain...no cloud shadows being cast whatsoever.
Why is this?