max- opened this issue on Nov 02, 2006 · 25 posts
Rayraz posted Sat, 04 November 2006 at 6:50 PM
Well, I'm not sure what's causing the light inside your setup but i doubt it's indirect light. Even if it is indirect light, it should not have been there in an enclosed and completely unlit environment.
There's a theory i can come up with though..
We know from TA experiments that there's a problem with the brycean cube's surface normals that make one of the cube's faces react strangely to light, maybe this affects the HDRI example scene too?
But yea, I think it should be a bug. Light, direct or indirect, should not be inside an enclosed non-transparent environment with no light source inside it.
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