Leonardis opened this issue on Nov 04, 2006 · 56 posts
kuroyume0161 posted Mon, 06 November 2006 at 12:57 AM
Well, 100 undos (with Poser) is close to infinite. :)
As I've experienced with my interPoser Pro plugin, there is a limit to the amount of undos that 32-bit memory can support with the size of storage required. A single morph undo may comprise several KB of memory. A load process may comprise several HUNDRED MB of memory. This takes a toll on available address space. With 64-bit support, unlimited undos would be close to a reality. :P
As for animatoin, I agree wholeheartedly. But if only animation support for Poser stuff was more ubiquitous! BodyStudio is one approach - but an expensive one - and you still need to do the animation in Poser. Vue appears to be the best bet - but I haven't had a chance to test that yet (Vue 6 I). My solution is to let you do animation in the target application (Cinema 4D). Now you don't have to fret about doing the animatoin in Poser.
I guess that my point is that although Poser wasn't designed for animation, it is a goal for many users - animate figures to achieve those 'cool' results seen in other apps or films (to an extent). Poser surely isn't up to this level, but that doesn't mean that it can't be targeted to it or be achieved in other ways (using other applications).
Again, it is a matter of goals and tools.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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