QueenFlamewing opened this issue on Nov 05, 2006 · 26 posts
MatrixWorkz posted Mon, 06 November 2006 at 10:32 PM
The thing is, the lower the poly count on the prop, the lower the follicle count you'll get and to correct the bare spots you'll have to up the haircount via the dials exponentially as well as increase the rootsize to a point where it becomes unusable in renders. At least with the prop spawned from Low Rez James, you'll only have to double or triple the hair count and not have to raise the root width to an un renderable point to cover the bald spots.
I don't know who you know who's making 20 poly hair props, but I'd like to know their secret.