Forum: Poser - OFFICIAL


Subject: Why Poser creators/DAZ 3d creators had a difficult time with boning and never fi

tebop opened this issue on Nov 07, 2006 · 21 posts


kuroyume0161 posted Tue, 07 November 2006 at 4:36 PM

If the owners of Poser were to go this route too quickly, it would disenfranchise the current userbase (most likely left behind the dust of pricing) and, considering the level of respect it gets in professional arenas, would sell a far less portion than expected or required.  It would need to have features at the level of or beyond current systems that can do this (whether built-in or third-party).  It would also need to establish itself at the higher echelon.  No one moves from hobby tool to professional package in one go.

I'd say that they would need to go to about $3000-$5000 and definitely include some form of non-polygon-based geometry, a much more modern joint system w/ muscles, true dynamics simulation, and proper, more-powerful, built-in content editing tools (there is currently no easy way to do morphs and no way to do master-slave dials).  By that point, the only people interested are studios.  And studios will be a hard sell with all of their proprietary and existing solutions in this range.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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