jt411 opened this issue on Nov 07, 2006 · 25 posts
wolf359 posted Wed, 08 November 2006 at 7:58 AM
SOLD!!!
:thumbupboth
Remember You can use all those layers in creating the animation
and then save the completed animation in youR library as an animated pose or BVH file and then apply it to a "clean" unlayered poser scene and character.
this theoreticlly will allow backward compatibility to earlier versions
the KEY here is efficient realistic character animation creation and REUSABLE
animation data.
that can be later applied to other figures etc.