I understand what you are saying, thanks for the advise! The crosshatch you see is actually roundish scales in the texture. Now, is it better to let poser create a Bump or is it better to use Photoshop to make a 'negative' for use as a bump map? What gives the best result? Also, what is the best way to use UVMapper to remap a character for use in poser. Do you have to the new UV mapped texture AND the OBJECT? and/or UV coordinates? I want to try to resolve to 'stretching on the arms and legs and bottom of the hands and feet. Thanks for your reply (and hopefully more)! TMG