RyanSpaulding opened this issue on Nov 07, 2006 · 4 posts
RyanSpaulding posted Wed, 08 November 2006 at 9:34 AM
Quote - A shadow map set at 4096 is probably already more complex to compute than a raytraced shadow. Are you using this map for the sun? Are you sure the mesh isn't the problem?
Yeah, it is a bit more complex to compute...takes FOREVER when it reaches glass but I didn't want to ramp up my AA for the entire image.
If I use standard raytraced shadows, this crease isn't there so I don't think it's a mesh issue. Those faces completely touch and are solid so there shouldn't be a light leak anywhere. And yes, it is the sun that I'm using. It's the ony light in the scene.
I may just have to Photoshop it and just watch for this with shadow maps
-Ryan Spaulding
VueRealism.Com