megaionstorm opened this issue on Nov 08, 2006 ยท 36 posts
maxxxmodelz posted Thu, 09 November 2006 at 12:36 PM
Quote - As to 'weird looking knee bend, etc.', as you put it... if you want a Poser body to move and bend totally realistically, then you're asking tyhem to implement a combined skeletal, musculature, fat deposit and skin system similar to what PDI used in Shrek 1 & 2... wanna guess how much that kind of technology would cost out of the box?
jonthecelt
Or they could just impliment something like this to start...
The technology is quite simple in comparison to what you suggest, and would greatly improve a character's ability to bend joints and twist limbs correctly.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.