kuroyume0161 opened this issue on Nov 09, 2006 · 23 posts
kuroyume0161 posted Thu, 09 November 2006 at 4:28 PM
Quote - I work in the Arch/Viz field and Max dominates that world. So any money making idea would have to take that into account as well as Cinema 4D.
I never used Max's FBX features but others do, so I guess it works.
Easy to Poserize low poly people, but how would you FBX out of Poser? Did I miss a Poser development?
Oh no. The axyz design figures have FBX. But I think that Cinema 4D only has FBX export (which would disallow the use of FBX rigs on importing these figures) - the newest version looks to have FBX import for sure.
Max does have GestureMax ('native' Poser import). Here 'native' means active content that can be poses, animated, morphed, etc.
I have been asked several times if I would be porting interPoser Pro to Max, Maya, etc. But it is well beyond my sole ability to replicate the amount of work done just for the Cinema 4D plugin (and much more to do).
You'd have to ask him more about his reasonings here. He did say that he'd post here for more information.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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