Angelouscuitry opened this issue on Nov 11, 2006 · 15 posts
Adavyss posted Sun, 12 November 2006 at 2:41 AM
Angelouscuitry,
You can easily write your own pose with any text editor.
First plan what your Morph Groups organization will be.
The pose structure is:
version
{
number 4.01
}
actor head
{
channels
{
groups
{
groupNode Morph
{
groupNode Characters
{
collapsed 1
groupNode Non-Humans
{
collapsed 1
}
}
groupNode Head Shape
{
collapsed 1
}
}
groupNode Expressions
{
collapsed 1
}
groupNode Transform
{
collapsed 1
parmNode taper
parmNode scale
parmNode xScale
parmNode yScale
parmNode zScale
parmNode yrot
parmNode zrot
parmNode xrot
}
}
}
}
}
It is just an exemple for the head where you end up with 3 main Groups: "Morph", "Expressions" and "Transform", 2 sub-Groups in the Morph Group: "Characters" & "Head Shape", 1 sub-Group "Non-Humans" in the "Characters" sub-Group. You've got the idea... add a groupNode "name" command for each Group (sub-Group, sub-sub-Group...)
Load the figure, load the pose and drag the morphs in the relevant Group. Save the CR2.
If you know the morph names and where they are supposed to go, then add a parmNode "morph name" command under the collapsed 1 of the Group, sub-Group, sub-sub-Group..
Hope it helps