oodmb opened this issue on Oct 29, 2006 · 11 posts
oldskoolPunk posted Mon, 13 November 2006 at 6:40 AM
I would just like to add that Blender's internal renderer Does support the following...
HDRI
"acurite" glass (transmissivity)
raytracing
radiosity rendering (before OR during render to achieve "glow lights")
multithreading (renders twice as fast)
DoF (using z buffer in nodes editor)