RajRaja opened this issue on Nov 14, 2006 ยท 10 posts
dan whiteside posted Tue, 14 November 2006 at 1:21 PM
Flak is right, if the original .OBJ contained any quad polygons or n-gons, Bryce triangulates the polygons on import. So the total is the number of segments(sides) x 2. A n-gon Hex poly would become 16 triangulated polygons. Also as mentioned Bryce stores any external .OBJ image textures inside the .OBP as RBG. So in the current version of Bryce there's no way around this. Best; Dan