RajRaja opened this issue on Nov 14, 2006 · 10 posts
serendigity59@gmail.com posted Thu, 16 November 2006 at 2:02 AM
I just discovered a wierd thing. I have been working on a Titanic model (imported low res 3DS with JPG texture images and I have added lots of booleans, primatives). The ship now has a large number of meshes, polys and textures on various surfaces. When I save the grouped ship object as an OBP file it is 11.6Mb in size. When I save the scene file with the ship, the scene file is 5.2Mb. Why is this so? Have they rewritten the code for saving the scene file in a more economical way whilest leaving the export/save OBP with the old code perhaps?
Anyone else experienced this?
If this is a feature of Bryce 6, then it will pay to always save the scene rather than just save the objects as OBPs...