Forum: Poser - OFFICIAL


Subject: WIP - Dragon Texture

TMGraphics opened this issue on Apr 27, 2001 ยท 24 posts


Dreamspinner posted Sat, 28 April 2001 at 8:33 PM

I've been using the wing as a separate map for a while. Nothing fancy, just white out the rest of the body and save as a wing map. Now on UVMapper. You bring in your obj and do whatever mapping you like. Save the obj a with a new name...I usually use the original name and just put a 2 after it. Save it into the same folder in Geometries as the original obj. Okay, the FUN part (sarcasm). Copy the cr2 (I use Windows Explorer) to another location to work on it. Change the ending cr2 to txt. Yeah, you read that right. Now open a word processor, I use Word 97. A cr2 file is simply a big text file. First off the bat you'll see the reference to the obj that the cr2 'points' to. Use Word's Search and Replace function. Have it search for all of the original obj names and replace it with the new name of the obj you just mapped. Usually there are only one or two references in a whole cr2 for the obj. After that, for fun if you like, have it search for "Figure 1", and replace that with the name of your file, like "ZDragon2" maybe. That way the new figure will come into the studio with that name instead of the old 'Figure 1'. Now, save the text file. Change the name of the text file and change the txt ending back to cr2. Copy and Paste into your library folder. Open Poser. Navigate to that library spot. You'll have the old 'shrugger'. Easily solved. Double click the Shrugger and in comes your new figure linked to your remapped obj. Resave file to get a thumbnail in the library. Whallah! Liz Pope Dreamspinner Inc.