tebop opened this issue on Nov 15, 2006 · 7 posts
moogal posted Fri, 17 November 2006 at 4:44 PM
I keep my shader trees pretty simple, mainly using textures to modify the various channels. That means I rarely use more than one node per channel. I've compared renders with and wihtout disabling shader nodes and the results were as I expected. Turning off the nodes I had no bump maps, and the transparencies seemed different. Turning them back on gave the results I wanted. I assume it was because I'm using textures and not procedurals.
I've never thought of rendering anything that high until a few days ago. It must take ages!