Silke opened this issue on Nov 17, 2006 · 25 posts
bagginsbill posted Sat, 18 November 2006 at 7:37 AM
*One thing I was battling with was that for some odd reason I was getting almost something like Seams,
*Some noise-type nodes (clouds, tile with turbulence) follow the figure's UV map, others follow it's coordinates. When you have a figure or prop who's UV map does not completely fill the space from 0 to 1 (true of all creatures I've seen so far) then there are areas where the UV space on the figure are discontinuous. Any effect driven by UV will form seams in those areas.
The solution for seamless procedurals on a figure is to turn on a node's Global_Coordinates option if it has one - this changes the node's internal driver from UV space to 3D space. No more seams.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)