Forum: Poser Technical


Subject: Poser 5/6 dynamic hair, can I do this?

diolma opened this issue on Nov 19, 2006 ยท 6 posts


diolma posted Sun, 19 November 2006 at 4:37 PM

Coo! That was a quick response, nruddock.

But I'd be very grateful if you could explain more fully.
I don't really want to use external geometry, as the scene will (possibly) be rendered later in V5I...

Or.. I think I am confusing myself here....V5I can cope with external objs, but not with external morphs (as I understand it).

OK (after some thought) .. I think I've got it..

  1. Export the hair prop from the last frame (should that include the skull-cap? - possibly not.. - BTW this is the Genesis hair I'm talking about..).
  2. Compact the scene down to a single frame.
  3. Save as a new PZ3.
  4. Close Poser (always a good feeling - all that memory released).
  5. Use a decent text editor to find all refernces to "hair_1" (or whatever it's actually called).
    (I'm happy with everything so far...)
  6. Change the references to point to the .obj... which is where I need more guidance. I'm not totally ignorant of the ways around a PZ3 file, but so far I have mainly only done minor surgery (like correcting texture references). I suspect that changing it to point to a .obj file rather than having the hair geometry embedded (is that what happens?) will be a little more complicated...If I can get past that stage I'll be a happy bunny:-))

Oh, and BTW - I wasn't intending to use the styling tools on the "final" frame, rather using it as an alternative in the 1st (and only) frame of the "collapsed" scene - ie, just to duplicate the result that I'd got through the dynamic sim. Not a road to be contemplated with an easy mind, for me...

Cheers, and many thanks for a new approach (yes, I do understand most of it)
Diolma