shadowrelm opened this issue on Nov 21, 2006 ยท 7 posts
rickymaveety posted Wed, 22 November 2006 at 3:45 PM
You delete all but one thread of the rope and import that as a separate mesh and then either do that for each thread, or (my favorite way), take the one thread into Bryce and do a multireplicate to recreate the original knot.
That way, you can have a different texture on each thread.
Could be worse, could be raining.