Dorie0924 opened this issue on Nov 22, 2006 ยท 53 posts
DRACONIAN posted Fri, 24 November 2006 at 4:59 AM
Weight maps are basically a selection set of Polys that ususally work with hypernurbs cages(Subdivision object) or bones in high end apps. it's helps to restrict the action of the HN or Bones to specific zones on your mesh. And you usualy just paint the zones diretly on the mesh with brush set at different strengths... There's something remotely similar already in Poser: In the Cloth room you can assign points to "Constraint zones", etc... ;-) Markus