Dorie0924 opened this issue on Nov 22, 2006 ยท 53 posts
Dale B posted Fri, 24 November 2006 at 9:20 PM
Quote - Dale B wrote : *It would take some mondo surgery and juggling with things like Morph Manager and CR2Edit, but it -could- be possible.
*Perhaps I did understand it wrong but is a weight-map something that would be applied to the surface like a map (as the word says) similar to displacements-maps or bump-maps, so you still can use your old meshes and don't have to alter the morphs and apply the weigth-maps in the material-room like all the other maps. But like I said I could be wrong...
That is one possible method, yes. I was going on the assumption that adding weightmaps to -older- meshes would most likely require the obj to be exported as a single welded mesh, then morphs and such being transferred from the original via the mentioned utilities, then the maps applied.