Toomuchtime opened this issue on Nov 24, 2006 ยท 22 posts
Erlik posted Sat, 25 November 2006 at 3:51 PM
Quote - I have found that most or all of the textures that come over with the models are way too specular and don't have enough bump. They come out looking like plastic. So, I much prefer doing my texturing in Bryce.
It's a problem/bug with the Studio-to-Bryce texture translation. Studio has some parameters Bryce doesn't have and does some things in a different way so Bryce cannot understand what's Studio saying. :-) For instance, what Studio sends as Specular value is actually what Bryce has under Specular Halo. That's why the Specular value is always way too high. The seventy that comes over as Specular value for human skin is about right for the Specular Halo RGB value of 190,190,190. Or what comes over to Bryce as Bump is actually the limit of displacement in Studio. And that's why Bump is always too small. Plus there's the bug with the transparency and bump maps which don't get put into their appropriate windows.
-- erlik