neftis opened this issue on Jun 19, 2005 · 56 posts
Acadia posted Sun, 26 November 2006 at 3:11 AM
Quote - Acadia -
You know what a bump-map is, right?
A displacement map is similar, but takes advantage of the Firefly renderer's improved abilities, and gives much more realistic grooves, bulges, etc on the mesh.
Find a model in your Runtime that uses a bump map. Go to the material room, disconnect the map from the "bump" channel and plug it into "displacement". You'll need to tick "Use displacement maps" in the Firefly render settings.
Experiment with a few different renders of your model, increasing and decreasing the displacement amount.
Tip - in Render Settings, ensure that "displacement bounds" is set to a higher amount than the setting you use in the materials room. This will avoid artifacts showing up in the render.
Thanks for that :)
I'm still not all that adept in the material room, but I'm trying :) I've always wondered what "use displacement maps" in the render settings meant. I always left it checked off just in case I had something like that going on in the material room, LOL
I can't really texture, but I'll try this. It looks like it has great potential.
.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi