SkyeWolf opened this issue on Nov 25, 2006 ยท 9 posts
MarkBremmer posted Sun, 26 November 2006 at 6:14 PM
I don't have a tutorial for that specific thing yet but here is the method that I use: In Carrara the first thing I usually do is duplicate the Skin Bump Map into the Shiniess channel and reduce it's brightness to around 50%. (that's not always going to get the best results but it's a good place to start) Next, I also duplicate the Skin Color map into the Highlight channel and then reduce it's brightness as well. The adjustments required in the Skin Shader from this point are very dependent on how you light your scene plus the quality of the maps involved. There isn't one single sure-fire way to get the best skin because it is so dependent on the lights you have in your scene. It will simply involve some additional area renders (using the area render tool) and fine tuning in the shader room. I usually reduce the brightness of the imported Poser or DAZ Texture maps for the bump channel as well. In Carrara, they're simply too aggressive. Again, this is contingent on the lighting but I'll typically use something like a 3 - 20 percent brightness. Finally, as a last step, I'll engage Subsurface Scattering with a version of the skin tone but much darker. This is a last step because it increases render time. Please post back with more questions or an image to comment on. It'll go faster that way! :D Mark