Forum: Poser - OFFICIAL


Subject: WIP with Syltermermaid's Halina, input please?

Conniekat8 opened this issue on Nov 27, 2006 ยท 38 posts


Realmling posted Wed, 29 November 2006 at 12:28 AM

If you just want to render her in Max and not animate the scene.....export everything as you have it set up in Poser. Her morphs and pose will be intact and you won't have to worry about rigging anything.

Export as obj from Poser, select figure, clothing, hair from the hierarchy menu that pops up (can also export the clothes and hair to load separately)....just make sure you didn't check "as morph target" and you'll be fine. Weld body parts would be up to you...this would give you a "solid" model rather than one set up for the various body parts as used in Poser. This also generates the mtl file that will reference the textures where they stand in your Poser runtime too. (at least I think so....I haven't figured out rendering in Max yet)

Would probably want to scale up from Poser scale (I know Max has built in scale utility...I just haven't gotten along with it yet...), but then you can just build your scene around her in Max, render and show us the cool scene. :biggrin:

Crazy alien chick FTW! (yeah....right....)

Realm of Savage - Poser goodies and so much more!


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