Conniekat8 opened this issue on Nov 29, 2006 · 8 posts
mrsparky posted Wed, 29 November 2006 at 6:37 PM
I'll play.
"Are you doing it full time, or part time?"
Like most folks. part time.
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"How much time do you spend modelling and creating. vs. handling customers and the business end of things"
Creation. Thats because I try to ensure the product is good enough quality (example: lots of options or extra maps), has explict useage instructions and is easy to use.
Most customer service questions don't usually relate to the product. but using poser.
It's easy to forget that not every one is a poser expert. For example: I've had mails asking how to pose a figure or how to install a freebie.
Customer service must come top of the list. You should always help wherever possible. I even help with stuff that I've not created.
Sometimes what appears to be rudeness is sometimes down to the fact English isn't their 1st language.
NEVER be rude to a customer. Even if they are rude 1st.
Rude merchants usually never get my business again.
"Are you partnered up with someone?"
Yes.
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"some people just have an intuitive knack for what will sell"
Not always. Some things are totally original yet sell slowly.
Other things just get a ziest and take off.
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"do your models result as by product of your own scene creations and you turn them into a product"
Not usually. I might think when making a scene this or that would work well.
"Do you research and see a need for something and deliberately set out to make a product to fill it" In between.
Sometimes you see a gap in the market and try to provide stuff for that gap. But I also design totally original items from scratch.
For example the snubnose fighter was designed from a series of sketches, scanned and sent to the modeller.
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"across several platforms"
For most apps it's not a problem. As the product has an OBJ.
So that can be used in Vue/Max/L-Wave etc..
"motivation"
Intially to pay for other poser stuff.