VanishingPoint opened this issue on Nov 28, 2006 · 19 posts
Helgard posted Thu, 30 November 2006 at 12:06 AM
Some quick things you could do. The texture maps are already divided, but are merged to cut down on Poser resource requirements. If you wanted a texture map for just the metal, for example, open the object file in UV Mapper.
Then: -Select > Display > Hide. This will hide all the UV Mapping.
Then: -Select > Select by > Material, and choose 'metal'.
Unhide this. This will give you just the metal on the texture map.
-Save Template, and select 'exclude hidden facets'.
You will then have a texture map for just the metal. Texture it as you wish, save as a jpg, and in Poser assign that texture map to the metal material group.
You could do this for any material group. We don't put everything on seperate maps, because then Poser would need ten times the amount of maps, and your rendering would become a long and tedious process, but we do include all these options for the user who wants that extra little bit of control.
This picture is a low quality jpg to show you what your final map should look like. If you did it yourself, instead of using this map, you would of course have a much higher quality .bmp file to work with.**
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