rickymaveety opened this issue on Dec 01, 2006 · 63 posts
Quest posted Sun, 03 December 2006 at 10:50 PM
Oops, cross-posted! As for the colliding, I mentioned that in order to avoid crashing into the model, you need to 2D scale the cross-sections so that they overlay the model. Even if you have to take the time and scale each curve individually. LOL…yes, you can loft sideways also. One observation on your latest render, I thought you were going for more of a bell shape to the gown. To achieve this make the second curve (counting from the bottom up) wider and deeper. A wider diameter will loft to more of a bell shape if that is what you’re looking for. Also, try not to make your folds too even. You should be striving for a natural randomness. Don’t be afraid to experiment by pulling on the control points. They’re like rubber bands and act as such on the surface. Also do this: after you have constructed the polysurface, select it and turn on the control points to the surface. This will allow you to pull the clothing away from certain parts of the figure.