stahlratte opened this issue on Dec 02, 2006 · 130 posts
Tguyus posted Mon, 04 December 2006 at 9:52 AM
Quote - You make it sound like the guy is cutting your gonads off by just making the simple (and obvious, and correct) observation that V3 has a tiny head in proportion to her body. Absolutely nobody including Stahlratte has suggested that you can't illustrate human beings any way you care to - only that the default V3 scaling is very unrealistic.
I think the issue is more complex than you've characterized here. The person whose message you are quoting is clearly feeling aggrieved by the rather constant and over-shrill evangelism which goes on here about allegedly problematic disparities between 3D and real world female figures. I'm guessing he's just tired of the explicit criticism of his desires to create fantastically-proportioned figures. Plus, as I alluded to in my earlier post, in a polygon-constrainted world, base mesh design decisions can alter the opportunity set for figure construction, and I'm guessing that is what the earlier poster fears. So while you're disparagement of the other poster's concerns is rather colorfully expressed, he/she is not being unreasonable.