stahlratte opened this issue on Dec 02, 2006 · 130 posts
Tguyus posted Mon, 04 December 2006 at 11:45 AM
Quote - Tguyus:
Quote - That means keeping enough polygons in those areas of Vicky's anatomy where significant changes in body proportions don't make the mesh break down or get too blocky.
And by the way no one has asked for polygons to be removed (why would ANYONE want that? wouldn't that would break all the skin UVMaps that are out there?)
I was thinking more about those Daz modelers, sitting in their offices tweaking the V4 mesh. I'm assuming V4 will have a higher total poly count than prior Vickys, and that they must've had to decide where on her anatomy to ADD polygons and where not to. They clearly can't add too many or the mesh becomes unwieldy. So I'm assuming they have to make trade-offs between adding polygons to different body zones, with those choices being driven by their sense of how people want to morph the figure; ergo, the conflicting interests of advocates of realism versus fantasy. And BTW, the existing Vickys do not have enough polys in certain areas, at least for my taste, so this is not simply an academic concern.