ellocolobo opened this issue on Dec 03, 2006 · 7 posts
danamo posted Mon, 04 December 2006 at 1:44 PM
You can UV map and paint a texture map for a model and still use procedural materials on parts of it. If the canopy is a separate mesh or object group, you can assign a Bryce procedural material (glass) to it without affecting your textures or mapping on the rest of the model. I do this all the time.