Neyjour opened this issue on Dec 01, 2006 · 23 posts
JohnRickardJR posted Tue, 05 December 2006 at 8:57 AM
What render settings were you using? I've just had a play with this, and I get the same result when the settings are too low - noise used as displacement can cause problems
Try increasing your pixel samples, and lowering the min shading rate - the problem seems to disappear with a min shading rate of under about 0.5 for me.