Jules53757 opened this issue on Dec 05, 2006 · 120 posts
Tguyus posted Wed, 06 December 2006 at 3:26 PM
Quote - Nostril glow looks like it is still kind of an issue.
You can deal with nostril glow very easily by using object-based ambient occlusion; i.e., add AO to the nostrils body part in the Materials editor. For nostrils, I usually set the MaxDist value to 4 and leave the RayBias setting at its default.