Hdrider opened this issue on Apr 30, 2001 ยท 8 posts
MallenLane posted Tue, 01 May 2001 at 12:18 AM
Its pretty interesting, because you can add materials, or remove certain part channels leaving specific ones. Such as saving a pose file for a character that you only want the arm pose information. You just remove all pose channel information except those dealing with the arms, and when you apply that pose to the figure .. no matter what pose its currently in, it will only move the arms. Thats why if you remove all information and add in material designations (something thats not stored by default in a Pose from the Poser library add function) the material will change while the figures current Pose is un affected.