Forum: Bryce


Subject: The Renderosity Brycers ultimate Lighting experence

MatCreator opened this issue on Dec 06, 2006 ยท 86 posts


AgentSmith posted Fri, 08 December 2006 at 5:46 PM

I added a synthetic hdri of my own making (I'll get that available for download). It simulates a "bank" light used by studio photographers.

For a little while now I have liked trying to make lighting in my renders to be subtly extreme in terms of value, meaning having a small area which is nearly white with light and having a small area which is nearly black with shadow. So;

In the Sky lab, I changed the "Sun & Moon>Ambient" color to pure black, and took the Shadow Intensity up to 100. This will easily give areas of very dark shadows.

Which is no good unless you have the light....the hdri gives me most of that, and then to fill in medium areas with some faked ambience, I used some weak radial lights that do not cast shadows.

I then threw on a image texture, which you can see the image repeating itself on the walls & floor, but in this case, I kinda liked it for some reason, so I didn't fix it.

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