Forum: Poser - OFFICIAL


Subject: Knight, Blood Test

Kageboshi opened this issue on Apr 30, 2001 ยท 11 posts


gsalas posted Tue, 01 May 2001 at 2:20 AM

Nice job, your techneque is perfect. One thing though you should keep in mind is that blood (For lack of beter word) is a 3D object, and is effected by lighting and light and shadows in the same way as the armor and figure is. it is also somewhat transparant when it is thin. Take what you have, and varry the shades of red to make some areas lighter than others and also add slight highlights. You want to do this while keeping the direction of the primary light in mind. once again though you technique is fantastic. If I were you I would paint it right on to the texture map and create a bumpmap to bring it out a little. Hope that helps. Regards -Gabe-