Kalypso opened this issue on Dec 08, 2006 · 60 posts
kobaltkween posted Fri, 08 December 2006 at 11:22 PM
gareee - light ao is really not a very good solution. material ibl is best. and really, the settings for nostrils shouldn't necessarily be the same as for, say, cheeks.
and like i said over at daz, i don't see why someone with the base textures and resources to make them (as the creators have) couldn't make a solution in at most 3 hours.