bluecity opened this issue on Dec 08, 2006 · 158 posts
Spanki posted Sat, 09 December 2006 at 3:04 AM
On the grouping...
chest/breasts fused into one piece... no reason that can't work perfectly well. The only reason to have it grouped the V3 way would be if moving the 'shoulder' (not the 'collar') needed to affect the chest/breast area and that can be done (and was being done) with JCM (or some variation thereof) anyway.
lack of buttocks. also no reason that this can't work perfectly well. The reason it was added (Eve figure) in the first place was just to keep the 'thigh' from affecting the 'hip' polygons, but decent rigging can address that and having the buttocks inbetween can also cause other headaches.
neck/chest... this division is a bit strange and limits how much head rotations can affect the neck polygons. You can compensate for this by moving some of the rotations to the eck, but I think they goofed a bit on this one.
shin and forearm groups... strange placement of group edge (at knee and elbow). Doesn't really affect posing at all (as opposed to being in the center of the joint), so it's just 'wierd' that they'd do it that way. Maybe it allows them to consolidate some morphs into say the shoulder instead of should and forearm both having some partial morph (I hadn't looked closely, but I'm betting that's the reason).
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