wellspunweb opened this issue on Nov 27, 2006 · 9 posts
pauljs75 posted Sat, 09 December 2006 at 7:41 AM
As long as you maintained consistancy, I don't know what would be wrong with using the generic dimensional "unit" in a given software. It could represent inches, feet, meters, miles, km, furlongs, cubits, whatevers, etc. But you'd have to keep in mind what your unit was and do any conversions or fractional scaling yourself. Basic angles and distances this way can be done in just about any 3D program.
About the only thing you might have to worry about is placeholder digits. Working with trig values and long distances could give variation in results that depend on how many significant digits (and level of precision) a program supports. (Such as how many places does pi go to in a program's constants table, etc.) That'd be something to watch out for. I'm not sure how easy that would be to answer.
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