Forum: Poser - OFFICIAL


Subject: Sub Surface Scattering

Angelouscuitry opened this issue on Dec 08, 2006 · 41 posts


takezo3001 posted Sun, 10 December 2006 at 8:00 AM

Quote - takezo3001 - Yes, I've seen ApoGrapgix' works before, the Scandinavian appeal there is definately attractive!

Your Akemi character is also very pretty!  Is she your own testure, Apographix, another?

I modified the texture by using the Dodge tool where I wanted specific light tones{The Eyebrow area}And the burn, and my own Freckle brushes! Other than that, I used Apographics, and morris textures....And every freebie I can scrounge!

Quote - Thank you!  The lashes took about a week if I remember.  It boiled down to getting the camera really close, opening photoshop, and getting used to the Render > Reload Textures function.  I just wish I could have half the luck with Trans-Mapped Eyebrows...

You're welcome! Yeah, the eyebrow's/lashes transmap is all but useless to me as it's mainly used for dark textures, and the only way to get light eyelashes/brows is to apply a translucent node to them! But even while they looks great in direct light, in shadow they still glow! When I find a solution, I'll let ya know!

Quote - If you get a chance I'd love to see a screenshot of how you setup the Transluscent node, with the Edge and Fastscatter, for the SkinHead zone of the Material Room, please?

Here ya go,I did however, do a revision on this node set-up, but I still use the same principle..

http://www.renderosity.com/mod/forumpro/media/folder_7/file_319874.jpg

Quote - Wow, the wierdest thing just happened...I thought I'd show my appreciation for your help images with a link to where I got my V3 texture; and then one of my browsers was already opened to the artist's Marketplace?  

...Valea's Christmas Give Away, from last year, is my All Time Favorite V3 Texture, and it comes in High Res. if you ask nicely.

Natasha

😄

THANKS FOR THE LINK! You can NEVER have too many textures!