:) Here's some Fast Scatter skins I made while testing my toons. These were rendered with depth map shadows whose blur radius was set to 2 ( I think I should have increased that). I'll do a render of the same materials with raytraced lights. I'm not a lighting expert (I'm a modeler) so I probably could get better results if I understood lighting a CG scene bit better. Sometimes I miss the good ol' days when we just used paper and pencil to shade a scene. :)